Revcloud

So, you want to draw revclouds and you draw one in one drawing and move to the next drawing and discover the arc length has changed. Why does revcloud arc length change across drawings you wonder?

Let me explain why they change.

The revcloud command arc length is a global value and stays set across all drawings. So why then does it change? It changes as this value is not as static as it should be as the arc length value is a multiple of the current dimension style.

What, you ask is the point of this? I have no idea. Help suggests that it is to keep consistency, I find it does the opposite. Maybe I am using it wrong?

For me this is annoying, especially if you like me put your revclouds on paperspace as paperspace is scaleless. Equally annoying is that this scaling also occurs with annotative dimension styles…

Whilst this is not really a solution at least it might help those who cannot fathom why their arc lengths in revclouds keep changing.

Areas

There has always been a way of adding areas of polylines up in AutoCAD as far back as I can remember but it was always hard to remember with lots of areas which were included.

Not any more. AutoCAD has subtly added a new feature (I like these sort of improvements) where it now highlights the areas added.

Area –> A (for add) –> O (for Object), gets you to the add mode for areas and this is what you get, a nice green highlight when the object is selected. Ah, that was satisfying!

Area Add Mode
Area Add Mode

Array

A while back I noted that the new array system is overtly complex. I have since then reviewed this and have a reformed opinion. The new array system is extremely useful and has some neat features. Array along a path is awesome, and replacing an object within an array is great, this allows for “holes” to be cut into the array or changes made but the rest of the array still works.

The arrays are now dynamically editable and move as a cluster. So before my bricks could be created as a dynamic block with an array modifier, now I just create a dynamic array. Its quicker and simpler!